Showing posts with label Lightroom. Show all posts
Showing posts with label Lightroom. Show all posts

Tuesday, January 17, 2012


I have been going through the PERFORMANCE BLUES lately.  My machine was grinding to a slow slog as it tried to use PHOTOSHOP, BRIDGE, LIGHTROOM and a couple of browsers at the same time.  Shame on me for trying to do that with only 6GB of RAM.   And I thought 6GB was a lot.

I caucused with folks at the APPLE GENIUS BAR and they showed that I needed to monitor FREE MEMORY in ACTIVITY MONITOR.  I barely had any Free Memory showing (green area), which is key to performance.  All it took was Firefox getting stuck on one FLASH webpage and it could bring the machine to its knees.  I added 8GB and now with a total of 14GB, I am a happier camper.   Windows folks will have a similar feature in Control Panel or similar "under the hood" utility.

Moral of the story: Max out your Memory in your machine if you use PHOTOSHOP, BRIDGE, LIGHTROOM or Apple Aperture if you don't want to waste time.

Here are the Halloween Cats, the latest from the EYES Gallery.  Enjoy.

Monday, November 28, 2011

LIGHTROOM - Getting Tone Curve Sliders back

Light most Adobe products, LIGHTROOM works in "strange and wonderous ways."  This best tool we have for organizing photos is sometimes a "challenge" when editing.  Another case in point is using Tone Curve to edit contrast in a photo.  Tone Curve acts somewhat like Curves in Photoshop.  I discovered a feature the other night that I did not know existed.  Nor did Adobe give an informative way out without combing the depths of the Help Jungle.

When editing a photo using Tone Curve, the slider controls look like this. The default mode.

During a session the other night, I was presented with the following view without consciously doing anything to change the view.  The sliders DISAPPEARED.

I was not a happy.  There is NOTHING obvious to suggest a toggle command or "go back."

When I did a mouse-over on the Linear ICON, this informative message shows:  "Click to stop editing Point Curve."   I did not know that I had started! It should say "return to Slider Mode."  Photographers are clearly not used in Adobe testing, just programmers.

The way to get out of this mode is simple but not obvious: Click the icon at the bottom right and you will be toggled back to "Slider" mode.

By the way, using the Point Curve mode is not bad at all.  It is very much like Photoshop in that you can add points to the line and bend the curve to change contrast.  Here I added two points and shifted their positions to adjust the tones to my liking.  See more on curves here.

Click here to see the Great White Sharks and the rest of the underwater galleries.

Wednesday, May 19, 2010


Resuming the discussion from yesterday, clearly the camera manufacturers, the printer manufacturers and the ancillary frame manufacturers and art world never break bread at the same table.  In the sophisticated age of 2010, looking at the absolute chaos and mishmash of formats and Aspect Ratios, the physical photo landscape looks like:
  • Software printing preset sizes (Photoshop, Lightroom, et al.)
  • Printer Paper sizes
  • Frame sizes, 
  • Chip sensor sizes 
  • Backing material sizes and 
  • Mounting Adhesive sizes
were all designed in a Vacuum.   This may all be moot as hanging a photo on the wall becomes a quaint memory.  

MY vote is that 4 x 6, 6 x 9 and 8 x 12 OUGHT to be the 21st century standards of 1.5 to 1 ratio.  There is a 2 inch increase as you go up the scale of the proportions: 4, 6, 8.  These represent 80% of the worlds cameras see below from Wikipedia. The sizes of 5 x 7 and 8 x 10 need to go away forever.

Wikipedia entry:
As of 2008, DSLR sales are dominated by Canon's and Nikon's offerings. For 2007, Canon edged out Nikon with 41% of worldwide sales to the latter's 40%, followed by Sony and Olympus each with approximately 6% market share.[27] In the Japanese domestic market, Nikon captured 43.3% to Canon's 39.9%, with Pentax a distant third at 6.3%.[28]


Full Frame 35mm & APS-C   =  1.5 x 1 = 4 x 6 print =  8 x 12 print = 6 x 9 print   Most Canon & Nikon D-SLRs

APS-H   =  1.81 x 1  (a few high-end, very high speed Canon models)
4/3 rds  =  1.33 x 1   Olympus / Pentax

4 x 6 Print   3:2 = 1.5 x 1 (See above)
5 x 7 Print  = 1.4 x 1
6 x 9 Print - 1.5 x1 
8 x 10 Print  = 1.25 X 1
8.5 x 11 Print  = 1.29 x 1
8 x 12 Print = 1.5 x 1

4/3 rds = 1.33 x 1 = Standard TV
16 x 9 = HDTV

1:1 = Square

Speaking of format, I highly recommend the book: Photographic Composition by Grill & Scanlon.
Photographic Composition

For an offbeat look at format, Panoramic breaks all the rules.  Click here for an example.


Wednesday, February 10, 2010

SOFTWARE: Aperture 3 Released

Apple has released Aperture 3. Click here for more info. Aperture is Apple's competitor to Adobe's Lightroom. Meaning it is a combination RAW converter, organizer, limited editor and "workflow" tool. If you shoot RAW and work with a lot of photos, you need one of these. A big plus for Aperture 3 is that is now handles video. Lightroom Version 2.6 currently does not. Version 3 is in Beta.

Thursday, October 29, 2009

Lightroom 3.0 Beta is Available

(Click on image to enlarge)

I live in Lightroom so this is a big deal.

According to Abobe:
Some of the new features included for you to play with in the Lightroom 3 beta are:

  • Brand new performance architecture, building for the future of growing image libraries
  • State-of-the-art noise reduction to help you perfect your high ISO shots
  • Watermarking tool that helps you customize and protect your images with ease
  • Portable sharable slideshows with audio—designed to give you more flexibility and impact on how you choose to share your images, you can now save and export your slideshows as videos and include audio
  • Flexible customizable print package creation so your print package layouts are all your own
  • Film grain simulation tool for enhancing your images to look as gritty as you want
  • New import handling designed to make importing streamlined and easy
  • More flexible online publishing options so you can post your images online to certain online photo sharing sites directly from inside Lightroom 3 beta (may require third-party plug-ins)*